Published
We moved the game onto new servers this week. If you have not created an account yet you will never notice; if you have, there is still nothing for you to do. This note is for the people who like knowing why.
Why we moved
The old machines were rented for testing and they were in the wrong place for the players we expect. The new ones sit closer to Europe, which takes a chunk off the round trip between your keyboard and the server — and in a game where a cancel window is a fraction of a second, that chunk is the difference between a fight feeling fair and feeling late.
What changed underneath
The game’s servers are no longer reachable from the open internet. One address is public, it accepts your sign-in, and it hands you to the game server privately. That is a smaller surface for anything hostile to touch, and it means we can move or restart a game server without changing anything you have saved.
The new machines started empty, on purpose. Fresh databases, fresh keys, nothing carried over from the test boxes.
What it means for you
One address to sign in at, on every server, forever: the launcher will know it and you will not have to. If a server has to be taken down for maintenance, you will see it announced two days ahead in News and on the server status page, and a closing note follows when it is back.
Latency numbers from the alpha will be published the same way everything else is measured here: as measurements, not as promises.
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