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Game · Classes

Choose how you fight

Four classes, one job each. Every class has a place in a party and a reason to be feared alone.

Melee · Front line

Warrior

Heavy armour, the highest health, the hit that ends a fight.

  • Takes the first hit and the last one.
  • The party moves behind you.
  • Heavy armour, two-handed weapons.
Signature skills and the character render are published with the alpha.
Render from the client
Melee · Ranged

Rogue

Speed and precision. Daggers up close or the bow from a distance.

  • Daggers for the kill, the bow for the chase.
  • Fastest on the field.
  • Light armour, precision over power.
Signature skills and the character render are published with the alpha.
Render from the client
Ranged

Mage

Fire, ice and lightning from range. The reason the front line exists.

  • Fire, ice and lightning from range.
  • Ends fights the front line started.
  • Fragile alone, decisive in a party.
Signature skills and the character render are published with the alpha.
Render from the client
Support

Priest

Keeps the party alive, or strips the enemy of everything that keeps them alive.

  • Heals and shields the party.
  • Or strips the enemy of every buff they have.
  • The class every party is looking for.
Signature skills and the character render are published with the alpha.
Render from the client