Game · World
The world
One continent, two nations, castles worth holding and a market that belongs to the players.
The continent
One world
Every server runs the same continent. Your account works on all of them, so the world you learn is the world you keep.
Nations
Two nations
You pick a nation when you create a character: Valeron or Korvath. The war between the two is scheduled, public and scored on the ladder.
Castles
Sieges on a schedule
Clans take and hold castles at announced times. Holding a castle changes what the map gives its nation.
Economy
A market between players
Items are found, upgraded and traded by players. Listings, delivery fees, and every trade is recorded.
Zone names and the map are published with the alpha.